High-Rise : Showdown
High-Rise : Showdown is a Fast-FPS developed on Unity and taking place in a dystopian future. It was built around the core mechanics of the heart "Beats Per Minute" :
You lose BPM when you get shot by enemies, and you gain BPM when you hit enemies with your weapon.
However, your BPM are also your ammunition, so you'll have to be careful not to waste it during the many waves of attacks.
About the game
My Work
On this end-of-studies project, I worked as a VFX Artist. From the textures and sprites to the shaders and real-time particle systems, I had to create and manage signs and feedbacks of the visual effects, according to the Art Direction and the Level Design. My VFX are applied to the weapons, ennemies, and environment, so they can vary a lot in scale and intensity. I had to blend it all to keep an understandable, yet frenetic and enjoyable experience.
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My work includes :
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2D Textures creation (Adobe Photoshop)
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Node-based Shaders (Unity Shader Graph)
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Real-time Particle Systems (Unity Engine)
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Game Trailer (Adobe After Effects)
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As VFX are easier to show in video, here is a Demo Reel of my work on High-Rise: Showdown :